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Fire Emblem Echoes: Shadows of Valentia Part 2 - T.Fire Emblem Echoes: Shadows of Valentia Part 3 - T.Holy War, Path of Radiance, Shadows of Valentia, Radiant Dawn to a lesser extent, and Blazing Sword are all favorites (or are at least liked a lot) generally speaking bc of their stories / the characters (although I'm reevaluating my belief on Radiant Dawn).
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However, they tend to be exceptions rather than the rule. I also really really like FE 12 for its gameplay too. I'll be the first to admit that my love of Thracia mostly comes from the excellent gameplay. I think he forgives the party once he realizes what Berkut was willing to do in search of power. To me that's sufficient although once again more details would have been nice. This is the given explanation why he doesn't like commoners. I'd consider him to be a better written character than Iago.įernand's family was killed due to a drought happening in Zofia. I agree that Jedah's cartoony but he at least has actual motivations and beliefs that are explained in the story. As far as placing faith in Alm for being a chosen one that's par for the course in a fantasy type story so that doesn't bother me. He sent Alm away bc if Alm stayed in Rigel the Duma Faithful would have most likely assassinated him. He waged war on Zofia to get people to rely on their own strength. Rudolf saw that Mila and Duma's intervention in Valentia was going to screw over mankind. I have some other issues with the plot but I figure this post is already pretty long.Ĭuriously though why is thracia one of your favorites if it's not for the gameplay, it's hard to judge the story and characters with the poor translation unless you understand Japanese. Unfortunately these are big characters in the story and it's hard to overlook for me. I also believe that the only reason he forgives the party is because he learns that Alm is actually royalty.Īside from these most of the other characters are fine sans Faye and their interactions are good. I feel like the game didn't do much to expand on this. Also the way he looks too.įernand - he honestly was very one-dimensional to me with the noble vs peasant trope. Jedah - he feels like a very cartoony villian and reminds me a lot of Iago and definitely deserved better. Mycen - he honestly seems really integral to the story, with Rudolf, Nomah, etc but we really don't learn much about him. He places his faith in alm because he has the brand and is the chosen one. Rudolf - his plan makes no sense to me and is very convoluted. It's a shame because her redesign is awesome. Her relationship with alm also feels forced. It's a big problem because she's a main character. If you removed her from the story not much changes, and probably is better as a result. Here are some of the other problems I have, not sure if they belong entirety to story or characters:Ĭelica - agree with most of the things you said, but I really feel like she doesn't add anything to the story. I don't really need to talk about the gameplay as I generally agree with your views. Sadly, I really wanted to like the game because of the presentation. Personally, I found the story and characters to be ok but quite flawed when combined with the terrible gameplay makes the bottom 5 for me. "Either way, how did Gaiden miss this key point? " Reply Delete
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God knows better handling of this would have let Manuu (FE1 Chapter 9 boss) better encourage weapons like the Dragon Killer over standard tomes. This would let bosses be challenging for more legitimate reasons instead of forcing reliance on luck that forces accurate weapon usage against a target that is supposed to be hard to drive off a given location. I'm not asking for Thracia 776's extremes of making Seize points add 10 Physical DEF (yes, it's as ridiculous as it sounds), but Physical DEF boosts would favor higher Might weapons, the opposite of what Evade boosts do. "What I don't get is why terrain boosts don't focus on Physical DEF. With magic not being affected by terrain, this makes overrunning the Seize location with spellcasters an objective. The Castles are especially notable because they tend to have thick defenses that will inevitably hit and therefore kill the mages until those defenses are broken down. "The idea in FE1, where every map except the last one is Seize, is to promote space control. "Oh, and that jackhole Gomes effectively has only 1% Crit, not 2%. The Castle having that much still indirectly resulted in this from 4 consecutive misses on a 57%: FE1's terrain boosts weren't even as ridiculous, being no higher than 30%. "I will point out that magic ignoring terrain was from the original Gaiden as well as the very first FE. Oh, and I'm going to X-Post my comment about why magic ignores terrain boosts:
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